We gamify the student learning experience to encourage mastery, struggle and repetition.
Light red and light green show progress through the total number of cards in the deck. Students can tell they have played every card when the circle changes from red to green.
Coins are rewards for persistence and struggle. More coins are awarded for harder questions. Students get bonus coins by logging in frequently and for extra lives left at the end of the deck. For example, more points are given for a multiple choice with more options than one with fewer. Fill in the blank is worth more than multiple choice.
Pulses (the lightning bolt) rewards "over-learning" behaviors (the concept that learning past mastery leads to automaticity). A pulse is earned each time a question is answered correctly, even if it has been answered correctly before.
What can students do with their Coins?
Coins can be "spent" by the student to buy new Avatars. Have your student click their avatar picture and follow the instructions there. They can choose from the "free" avatars, or the expansion pack.
Gems and Pulses are rewards to be collected. They are not currency to spend.